Light Distressing simulates light wear and tear with random dents, nicks and small scratches. Effects are random in location, intensity and frequency. Heavy Distressing combines the lighter effects of Light Distressing with rasp and blade marks, over-sanding, awl strikes and intensified denting, nicks and scratches to create a more heavily worn aesthetic. Distress marks are not coordinated in location and will not be visible on mouldings, fillers, toekicks and face frame components.